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The Journal of Supercomputing
2020³â 76±Ç 7È£ p.5565 ~ p.5577
Natural embedding of live actors and entities into 360¡Æ virtual reality scenes
Natural embedding of live actors and entities into 360¡Æ virtual reality scenes
Vuthea Chheang
Sangkwon Jeong ¡¤ Gookhwan Lee ¡¤ Jong-Sung Ha ¡¤ Kwan-Hee Yoo
- Abstract -
The Journal of Supercomputing
An International Journal of High-
Performance Computer Design,
Analysis, and Use
ISSN 0920-8542
Volume 76
Number 7
J Supercomput (2020) 76:5655-5677
DOI 10.1007/s11227-018-2615-z

This paper is concerned with techniques for directly embedding moving objects in the
real world into 360¡Æ virtual reality scenes captured by 360¡Æ camera, DSLR camera,
smartphone, and others. For more natural embedding, we present a cylindrical mapping
methodology based on a proposed international standard model for mixed and
augmented reality, in which the living physical objects are called live actors and entities.
Our experiments illustrate the realistic movements and interactions of live actors
and entities that are embedded into 360¡Æ virtual reality scenes.
- Key Words -
Live actor and entity ¡¤ Mixed and augmented reality ¡¤ Head-mounted display ¡¤ Virtual reality ¡¤ Cylindrical embedding
Live actor and entity ¡¤ Mixed and augmented reality ¡¤ Head-mounted display ¡¤ Virtual reality ¡¤ Cylindrical embedding
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This research was financially supported by the ICT R&D program of MSIP/IITP [20160001210021001, Standard Development of HMD Based VR Service Framework] and by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2017-2013-0-00881) supervised by the IITP (Institute for Information & Communications Technology Promotion).
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10.1007_s11227-018-2615-z.pdf