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advances in intelligent Systems and Computing
2019³â 770±Ç 0È£ p.99 ~ p.119
Developing 3D annotation Features for 3D Digital Textbooks
Developing 3D annotation Features for 3D Digital Textbooks
Jin-Uk Jeong
Ga-Ae Ryu, Mihye Kim, Kwan-Hee Yoo
- Abstract -
The emergence of the digital age has changed the paradigm of education. Recently, the new paradigm needs new digital books that contain more interactive contents. Our goal is to design the digital textbook with convenient interfaces and cutting effects for interactive and effective education. To achieve these goals, we propose interfaces and contents which are designed after a lot of discussion with educational experts. In the implementation step, cutting algorithm is proposed to generate the cut planes of the 3D objects, based on the free strokes specified by the users. In order to test the performance of the contents, the testbed was implemented so that students try our digital book and present their evaluation results on the convenience and the effectiveness.
- Key Words -
Digital textbook 3D digital textbook X3D-based 3D digital textbook 3D annotation
Digital textbook 3D digital textbook X3D-based 3D digital textbook 3D annotation
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This research was financially supported by the ICT R&D program of MSIP/IITP [20160001210021001, Standard Development of HMD Based VR Service Framework] and by the ¡°Standard Technology Improvement Program¡± through the Ministry of Trade, Industry and Energy (No. 10053638).
- Downloads -
Developing 3D annotation Features for 3D Digital Textbooks.pdf